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The Board Game, Magdelena Giesek, 2010. View her work at www.giesek.com

Gamification and Games at Work that Work

Idea posted: October 2013
  • Leadership & Change
  • Learning & Behaviour

Employers are using gamification — the introduction of games in the workplace — to make work more enjoyable and ‘fun’, and hopefully improving, in the process, employee engagement and motivation. But mandated fun is considered no fun at all, unless employees consent to the game. Without consent, new research shows, the gamification attempt will backfire; with consent, gamification will engage employees even though the essential core task has not changed.

Idea #228
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The Good Samaritan, Master of the Good Samaritan, circa 1530–1550, Centraal Museum Utrecht (Source: Wikimedia Commons)

How Prosocial Goals Promote Employee Happiness

Idea posted: July 2013
  • Leadership & Change
  • Learning & Behaviour

The pursuit of ‘happiness’ is perhaps one of the most important goals in a person’s life, and prosocial activities have proved to be a successful way to achieve it. But as the list of potential prosocial acts is endless, how can you narrow down which are the most effective? According to this Idea, activities framed in concrete rather than abstract terms make the crucial difference between happiness and unhappiness. 

Idea #163
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Running Along the Beach, Joaquin Sorolla, 1908 (Source: Wikipaintings)

Vitality, Learning and Sustainable Performance

Idea posted: February 2013
  • Leadership & Change
  • Learning & Behaviour

Happy employees produce more than unhappy ones; they show up at work routinely, they are less likely to quit, they go above and beyond the call of duty, and they attract people who are just as committed to the job as they are. This Idea looks at what steps we can take as managers to help employees thrive at work, to be a happy and consistently high-performing workforce that is more loyal and more productive for the organization. 

Idea #024
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