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The Board Game, Magdelena Giesek, 2010. View her work at

Gamification and Games at Work that Work

Idea posted: October 2013
  • Leadership & Change
  • Learning & Behaviour

Employers are using gamification — the introduction of games in the workplace — to make work more enjoyable and ‘fun’, and hopefully improving, in the process, employee engagement and motivation. But mandated fun is considered no fun at all, unless employees consent to the game. Without consent, new research shows, the gamification attempt will backfire; with consent, gamification will engage employees even though the essential core task has not changed.

Idea #228
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