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Why High-Status Companies that Attract the Best Fail to Keep Them

Idea posted: September 2014
  • Leadership & Change
  • Learning & Behaviour

In the labour market, ‘high-status’ companies (the marquee names for people who want to work in that industry, such as Apple for high technology or Goldman Sachs for investment banking) will attract the best and the brightest employees — at least in the beginning of their careers. Once the résumé is burnished with the high-status employer, these employees are even more marketable, and often seek their fortunes elsewhere.

Idea #440
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The Board Game, Magdelena Giesek, 2010. View her work at

Gamification and Games at Work that Work

Idea posted: October 2013
  • Leadership & Change
  • Learning & Behaviour

Employers are using gamification — the introduction of games in the workplace — to make work more enjoyable and ‘fun’, and hopefully improving, in the process, employee engagement and motivation. But mandated fun is considered no fun at all, unless employees consent to the game. Without consent, new research shows, the gamification attempt will backfire; with consent, gamification will engage employees even though the essential core task has not changed.

Idea #228
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Peasant Wedding Dance, Pieter Brueghel the Younger, 1623 (Source: Wikimedia)

Tap Outside Communities for Innovations

Idea posted: April 2013
  • Innovation & Entrepreneurship
  • Marketing

While companies, especially larger companies, invest a significant slice of their budgets on R&D, researchers are demonstrating that breakthrough innovation and ideas often come from outside the organization — specifically from communities of product users and amateurs in the field. For Wharton professor of management Ethan Mollick, a leading authority on the topic, Apple’s App Store is the latest example of the power of user communities.

Idea #120
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